Learn how to create a 3D RTS style game using the Godot 4 game engine
What you’ll learn
- How to create a 3D RTS style game.
- OOP in Godot.
- How to create a building system.
- How to create a mini-map and fog of war.
- How to use the new navigation server.
- New features in Godot 4.
Course Content
- World Environment And Camera –> 3 lectures • 15min.
- Creating A Unit –> 8 lectures • 1hr 14min.
- GUI Controller –> 2 lectures • 11min.
- Creating A Structure –> 2 lectures • 10min.
- Adding More Units And Structures –> 3 lectures • 25min.
- Minerals And Spawning Units –> 3 lectures • 26min.
- Bug fixing and improving –> 3 lectures • 6min.
- Health Bar –> 1 lecture • 4min.
- Building And Resource gathering –> 2 lectures • 37min.
- Unit Separation And Combat –> 3 lectures • 17min.
- Mini-Map And Fog Of War –> 2 lectures • 31min.
Requirements
Requirements
You should have a basic understanding of coding and object oriented programming
Description
In this course, you are going to create an RTS style game.
It’s going to include subjects like unit/group movement, structure building, resource gathering, mini-map and fog of war. At the end of this course, you are going to be able to create your own unique RTS game using Godot 4
Game subjects:
Unit and group movement
Creating a building system
Spawning units
Resource gathering
Combat system
Mini Map
Fog of war
Godot 4 subjects:
The Tween system
New navigation system
Object oriented programming (inheritance, classes)
volumetric fog
callable class
Graphical user interface
Additional information:
You can download the project files in the link, though there is no requirement for that. You can use your own assets
for your game, the projects files are just there for being a placeholder throughout the course and are made by me.
So in case you want to use in any of the models, commercially or not, you can
Who this course is for
game developers with little experience in the Godot game engine
Note: beginners can still take this course, most of the stuff I go through in this course is explained but
you should still be ready to go through the documentation and learn the Godot built in functions work
and learn the basics of programming